moma is a tool that works as a bridge between Autodesk Maya // The Foundry Mari and Luxology modo, allowing you to use modo’s renderer/Preview and generate fully featured LXO scene files right from inside Maya // Mari.
In Maya you can easily export the scene content as a fully featured modo scene (.lxo), or simply work directly from inside Maya, having available most of modo’s rendering features, including its interactive preview renderer (Preview).
In Mari it will allow you to directly see in Preview the textures that you’re painting, which will give you a quick feedback on how your maps behave in a better lighting/shading context. Of course the result can be also saved as an LXO and sent easily to modo.
Also, either in Maya or Mari, moma works with HDR Light Studio, an application the lets you easily to create/edit HDRI environments in real-time, which makes it a great tool for lighting, especially during look dev. You can tweak your environment and lights from HDRLS and immediately see the changes in moma’s Preview window.
Although the first release of moma was made available on the summer of 2012, I didn’t, until now, dedicate a post to it. I’ve spent quite a bit of my spare time during the last two years developing moma, which has helped me in different ways, especially as a learning experience.
Also, there are a few people that I thank for their help in different ways, but I especially like to thank Simon Smith from Lightmap for his time, effort and work porting moma’s Preview window to OS X and Linux, besides Windows.
moma is mostly written in Python, plus a small part in C++, and is freely available for any purpose.